|
Post by sega2006 on Sept 9, 2022 2:14:09 GMT
Fallout 4 on Xbone comes to mind, you approach downtown post BOS arrival and it really chugs, you could probably code in a fix but Bethesda apparently thinks it just works and it hasn't stopped me playing oddly.
|
|
|
Post by sephiroth81 on Sept 9, 2022 12:35:14 GMT
Most first person shooters on the PS1/N64/SAT era of consoles were extremely ambitious. Goldeneye was impressive, but chugged like hell. Quake 1 was an impressive port for both Saturn and N64, and its sequel was even more impressive on the PS1 and N64, but you felt they were pushing the hardware to the absolute limites. Duke Nukem 3D was another.
|
|
|
Post by megamixer on Sept 10, 2022 8:48:10 GMT
Driver 2 is the first that comes to mind. Not a bad game at all (much unlike Driv3r), but I remember a lot of slowdowns and things suddenly appearing from nowhere, it was really a stretch to publish it on the aging PS1 hardware. Oh yes, I remember the framerate taking a big hit when the action got heavy, and vehicles in the distance popping in a little later than you'd want.
I also remember that if you speed down the main waterfront highway in Havana, and "outrun" the game, all of these big empty panels in the road start showing up where you can just see sky the sky...through the floor! The game also generates these bizarre half-finished stone columns at the roadside as if they were an unused asset still buried in the code.
I love the game though, and still have my original launch copy. Being able to change cars was such a massive upgrade from the original at the time. I used to like grabbing the one-of-a-kind secret cars in each town as well, such as the mini in the underground area in Havana, and that muscle car in the Chicago baseball stadium.
|
|
|
Post by rednoggy on Sept 10, 2022 14:42:13 GMT
The 360/ps3 version of shadow of mordor. Utterly gimped with no nemesis system.
Perfect dark without the expansion pack.
|
|
|
Post by learnedrobb on Sept 10, 2022 15:35:25 GMT
Any of the SNK fighter conversions for the Mega Drive. Yeah, they were decent, but very visibly cut back to work on the system.
|
|
|
Post by Antiriad2097 on Sept 10, 2022 16:01:30 GMT
Driver 2 is the first that comes to mind. Not a bad game at all (much unlike Driv3r), but I remember a lot of slowdowns and things suddenly appearing from nowhere, it was really a stretch to publish it on the aging PS1 hardware. Oh yes, I remember the framerate taking a big hit when the action got heavy, and vehicles in the distance popping in a little later than you'd want.
I also remember that if you speed down the main waterfront highway in Havana, and "outrun" the game, all of these big empty panels in the road start showing up where you can just see sky the sky...through the floor! The game also generates these bizarre half-finished stone columns at the roadside as if they were an unused asset still buried in the code.
I love the game though, and still have my original launch copy. Being able to change cars was such a massive upgrade from the original at the time. I used to like grabbing the one-of-a-kind secret cars in each town as well, such as the mini in the underground area in Havana, and that muscle car in the Chicago baseball stadium.
I've got Driver 2 sat next to me right now, been meaning to throw it on over the last week. Never played it before though I got to the last mission on the original. Hopefully the underlying gameplay is still as good as you portray.
|
|
|
Post by megamixer on Sept 10, 2022 16:11:52 GMT
Oh yes, I remember the framerate taking a big hit when the action got heavy, and vehicles in the distance popping in a little later than you'd want.
I also remember that if you speed down the main waterfront highway in Havana, and "outrun" the game, all of these big empty panels in the road start showing up where you can just see sky the sky...through the floor! The game also generates these bizarre half-finished stone columns at the roadside as if they were an unused asset still buried in the code.
I love the game though, and still have my original launch copy. Being able to change cars was such a massive upgrade from the original at the time. I used to like grabbing the one-of-a-kind secret cars in each town as well, such as the mini in the underground area in Havana, and that muscle car in the Chicago baseball stadium.
I've got Driver 2 sat next to me right now, been meaning to throw it on over the last week. Never played it before though I got to the last mission on the original. Hopefully the underlying gameplay is still as good as you portray. It is essentially the same stuff mission-wise. Being able to dump cars adds variety and makes Take A Ride mode last more than a few minutes without having to activate invincibility codes to enjoy it.
Four cities - Chicago, Havana, Las Vegas, and...New York, I think is the last one? Don't quote me on that.
Also no nasty car park training level to get past first!
It is overall just more of the same with new locales but that's no bad thing really. The slowdown and pop-up is noticeable but not game-breaking and is, in the grand scheme of things, heaven compared to the shite that was Driv3r on (then) next-gen platforms.
Another weird point of note is that Driver 2 was never re-released on PSN with the PS1 classics that I know of. I bought the first one again for my Vita as it was about £2 or something daft but the sequel never showed up hence why I kept my physical copy.
|
|
|
Post by Chinnico on Sept 14, 2022 20:58:21 GMT
The space shuttle simulator on the Atari VCS 2600.
Oh, wait... That actually worked!
^o^
|
|
mattb
ZX81
Posts: 196
Member is Online
|
Post by mattb on Sept 15, 2022 1:31:18 GMT
The space shuttle simulator on the Atari VCS 2600. Oh, wait... That actually worked! ^o^ Well, it's more a collection of mini games that cover various aspects of a Space Shuttle mission than a full on simulator like Kerbal Space Program.
Still, it's a very impressive game for the hardware it's running on. There's no denying that.
|
|
|
Post by kerr9000 on Sept 15, 2022 5:35:36 GMT
Less too ambitious and more just ambitious and impressive Ikari warriors on the Atari 2600 I just think for the hardware it's great.
|
|
|
Post by learnedrobb on Sept 16, 2022 20:56:21 GMT
Some programmers managed miracles with Atari 2600 hardware.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 17, 2022 12:22:49 GMT
So, this might be a bit of a cop-out answer, but: practically every arcade conversion to the 8-bit machines, at least from about the mid-80s on?
Whenever I watch one of these comparison videos on Youtube, I'm always struck by just how bad the home computer versions of arcade games can look - even modest ones like, say, The Real Ghostbusters. I'm a C64 fan through and through, but the C64 version of The Real Ghostbusters just looks horrible - vile colour scheme, blocky sprites - bloody awful! This is not Afterburner or Thunderblade, ports that you knew were impossible, but a modest scrolling action game.
Not that this is any surprise, of course. Even back in the day it was accepted that by-and-large you were better off getting games that were developed from the ground up with the host machine in mind.
|
|
|
Post by megamixer on Sept 17, 2022 20:46:37 GMT
So, this might be a bit of a cop-out answer, but: practically every arcade conversion to the 8-bit machines, at least from about the mid-80s on? Whenever I watch one of these comparison videos on Youtube, I'm always struck by just how bad the home computer versions of arcade games can look - even modest ones like, say, The Real Ghostbusters. I'm a C64 fan through and through, but the C64 version of The Real Ghostbusters just looks horrible - vile colour scheme, blocky sprites - bloody awful! This is not Afterburner or Thunderblade, ports that you knew were impossible, but a modest scrolling action game. Not that this is any surprise, of course. Even back in the day it was accepted that by-and-large you were better off getting games that were developed from the ground up with the host machine in mind. The 8-bit Street Fighter II ports spring immediately to mind.
|
|
mattb
ZX81
Posts: 196
Member is Online
|
Post by mattb on Sept 17, 2022 23:20:11 GMT
The Amiga and ST versions of SF2 weren't exactly much cop either.
|
|
|
Post by learnedrobb on Sept 18, 2022 19:17:38 GMT
So, this might be a bit of a cop-out answer, but: practically every arcade conversion to the 8-bit machines, at least from about the mid-80s on? Whenever I watch one of these comparison videos on Youtube, I'm always struck by just how bad the home computer versions of arcade games can look - even modest ones like, say, The Real Ghostbusters. I'm a C64 fan through and through, but the C64 version of The Real Ghostbusters just looks horrible - vile colour scheme, blocky sprites - bloody awful! This is not Afterburner or Thunderblade, ports that you knew were impossible, but a modest scrolling action game. Not that this is any surprise, of course. Even back in the day it was accepted that by-and-large you were better off getting games that were developed from the ground up with the host machine in mind. To counter that I'll throw the Speccy version of R-Type into the ring. Shouldn't have been possible, but they bloody did it. And it was superb.
|
|