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Post by RetroBob on Jan 9, 2023 20:05:37 GMT
I mean this in the nicest possible way... but I don't really give a shit about Atari. By the time I got in to gaming, the 8-bit consoles were all the rage. Sure I had one for a while when I was collecting anything and everything, and I picked up information about Atari and their games from gaming culture/mags along the way. However 12 months ago if you'd have asked me if I'd buy, let alone like, an Atari compilation it'd be a firm no. However, having heard Mike Mika and Chris Kolher talk about the game on a couple of podcasts, the way they have presented this package sounded really different and interesting. It's so lovingly put together, with great interviews and information (but not too much text to read), you can really delve in to the timeline, read about something and then ok look, I'll play that now. It really tells a story of Atari, something I hadn't really known much about as well as being a collection of faithfully recreated games as well as some new games to boot. Has anyone else given this a shot? At this point I will now but anything Digital Eclipse put out, their recent collections have been excellent and this really is a new high. The Blizzard Collection's Rock and Roll racing with proper licenced music is amazing!
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Post by Markopoloman on Jan 10, 2023 0:42:47 GMT
I've looked at it. But like you, I really don't have a huge amount of interest in actually getting it. Maybe one day.
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Post by Antiriad2097 on Jan 10, 2023 7:18:55 GMT
I've been around since the days the 2600 was an object of desire, got really into Atari in the ST era, bought a Jaguar (cheap once it was dead) and even I have little interest in this compilation. Atari has been so thoroughly documented and interviewed in the past that I've heard all I need to, and the games have been released and rereleased and rerereleased so many times any novelty of revisiting them has long gone.
Once it's on sale for a quid I might pick it up just for the Jag stuff, but it isn't something I'm especially excited about.
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Post by megamixer on Jan 11, 2023 20:20:05 GMT
I wasn't old enough to experience a lot of the ancient Atari stuff first-hand so it has no nostalgia value to me. I've played a lot of 2600 games via various Flashback plug 'n plays and handheld things but I just don't really enjoy the games. They are far too primitive for me. I did kind of like the 2600 version of Missile Command though, but I suspect that it is very much a poor-man's edition of the arcade original.
I'm interested in the compilation for the Jag games but, even then, with this new BigP emulator that has come out (which I downloaded but haven't looked at yet), I'm still not sure it's worth bothering buying a retail release with only a few games on it, when I could have the whole library being emulated in BigP.
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Post by oldtimer on Feb 5, 2023 12:31:49 GMT
I am Mr Atari. Used to sell Atari 2600s in a previous life for a living , and collect anything and everything Atari i can get. Its my biggest collection of retro gameing by far , i think i must have almost 600 carts assorted over 2600/7800/5200/jaguar/lynx plus Atari 1040 and STs discs by the ton.
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Post by englishinvader on Feb 5, 2023 13:33:28 GMT
Not quite Mr Atari, but I'm quite up on the 2600, ST and Lynx with collections for all 3 systems. The 7800 also gets a lot of love via emulation. I would love to explore the Jaguar more but the hardware has become too expensive and the emulation to date has been sub-standard.
I currently have a composite modded light-sixer Woody on my coffee table with a Harmony cartridge plugged in. If you love old school arcade games, there are lots of reasons to own an Atari 2600 - very few systems offer as much flexibility with skill and gameplay options and there is something wonderful about the bare-bones simplicity of it all.
The 2600 wasn't love at first sight for me, though. My first experience was back in the early 90s with the Junior model + 32-in-1 cartridge bundle and it was very depressing as a kid to have such a limited system when there was so much more going on elsewhere - I had more fun reading about the Neo Geo, PC Engine and Super Famicom in C&VG than I did playing games back then but 20 years later I grew to love the system.
I have bought the Atari 50 compilation but I can't say it's the smartest purchase I've made. Underwhelming.
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Post by mattb on Feb 5, 2023 22:28:28 GMT
My main gripe would be that there's just too much crossover with their previous compilation, Atari Vault, which also had a bigger selection of Arcade, 2600 and 5200 games. They've obviously pulled it from sale but it's still in my Steam library.
Sure, there are some 7800, Lynx and Jaguar ones on there now, but they're mostly the rough end of the catalogue. I suppose it can't be helped that Atari have sold on a lot of their biggest franchises over the years just to keep the company afloat, and that they're still not really in a position where they could do deals with third parties to get them on this, alongside maybe some of the games that they never published.
Ah well, at least we've got this to thank for the BigPEmu Jaguar emulation, as it was developed with the compilation in mind but Digital Eclipse had no objections to the author, Rich Whitehouse, releasing it for free. That's a win for everyone even if you don't buy it.
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Atari 50
Feb 6, 2023 10:45:29 GMT
via mobile
Post by rednoggy on Feb 6, 2023 10:45:29 GMT
I've tried many of the classics over the years and just can't get into them. I started with the best so anything before that is a hard sell for me. Do have a soft spot for the Jag though. If a decent comp dedicated to that came out I'd probably buy it.
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Post by Deleted on Feb 7, 2023 19:16:32 GMT
This is nothing to do with Atari 50, but about the wider question asked by the OP, i.e. Atari fandom.
And I have to say, it's a mixed bag. Like so many, the 2600 is an icon of my youth. I didn't have one, my next door neighbour did, and even though we had a C64 at the time (around '83-'84-ish), I couldn't wait to go round and play the games. Extraordinarily, some of the games such as Frostbite and Robotank actually looked better than C64 games of that time (for all the C64's other advantages, it had a colour disadvantage).
Then you have the Atari 8-bit, which I really knew absolutely nothing about in the 80s - no-one I knew had one, with Spectrums and Amstrads being par for the course, joined by STs and Amigas. But I really like the A8 architecture. It's a bit limited in terms of colour use and player missile graphics (at least compared to sprites), but display lists are very powerful and fast scrolling is handed to the novice coder on a plate.
And there we come to the other side of the "mixed bag". The Atari ST is ... a blight on gaming. It's bad enough that it was in itself such a poor gaming machine. It's really the effect it had on the Amiga, with probably about 80% of Amiga games being diabolically crap ports of ST games, taking no advantage of the Amiga's superior custom chips.
Whenever "retrosutra" posts a new video on Youtube, it is with alarming regularity that the Amiga is embarassingly jerky and washed out compared to, say, the Sharp X68000. And it's clear from the ST version that the Amiga version is just a port. I'm not saying that the Amiga could have matched the Sharp X68000 - but it might have got a bit closer were it not for the fact that the ST was the lead platform for ST/Amiga development, with Sharp X68000 development typically being completely unrelated.
None of that, of course, applies to games such as flight sims which used 3D polygonal graphics, where the ST was a match for (if not slightly better than) the Amiga. But flight sims were not my meat and drink as a gamer in the 80s, so that isn't much consolation to me!
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Post by mattb on Feb 8, 2023 0:59:04 GMT
Ah, come on. There were way more games primarily developed for the Amiga than the ST. If nothing else, the Wikipedia list of games for the former is about three times the size of the latter and I'd reckon that the majority of the ones that are in common were developed for the Amiga first because there was no way anyone was going to consider the ST as their lead platform after 1989; it had pretty much tanked while Amiga sales were flying. The true figure is probably closer to 8% than 80%. The main problem with the Amiga was rather that it's a difficult machine to program. You've got to get your head around bitplanes, copper lists, blitter programming, etc. rather than just set a bunch of registers and get the graphics hardware to handle it, which is how most of the consoles arcade hardware worked at the time. The talent pool capable of doing that effectively was always rather small and probably more interested in programming cool demos than playable games. Anyway, if it's an Amiga game and it's crap; it's probably not because it's an ST port. If anything ST ports make for some of the best Amiga games. Everyone loves IK+, Dungeon Master, Super Sprint, etc. right?
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Post by Deleted on Feb 8, 2023 6:39:01 GMT
It’s okay, I know I’m being a bit unfair on the ST. I’m fanning the flames because I do slightly miss the days of us all telling each other our respective beloved machines were a pile of poo. But I do think (a) the ST was underpowered as a gaming machine (b) there is a drag factor on Amiga gaming. Maybe not to the degree I said, but what about the time period prior to 1989? 1986-1989 was a significant period when the market really expanded quickly and a lot of the games that are remembered today came from this period. By the early 90s these machines were beginning to wind down. The late 80s is the heyday of these machines and every other Amiga game reviewed in Zzap! at that time was slammed for being yet another poor ST port. They were abundant around that time. No doubt they tailed off, but many of the iconic games that made their mark early in the ST/Amiga era were released at a time when the ST was dominant, and I do think sometimes Amiga owners paid the price - quite literally as Amiga owners typically had to pay a fiver more for a game that was practically identical to its inferior ST counterpart.
The games you mention are all rightly celebrated - clearly for all three scrolling is not an issue, which is a major point of difference. Aside from my own personal and possibly irrational gripe about its impact on the Amiga, the ST is a poor machine for gaming. For certain genres the weaknesses don’t matter but many genres were really just not viable on the machine. No doubt a good machine for other productivity and multimedia tasks, so it was successful for a reason. But … a terrible gaming machine and a poor 16-bit follow up to the A8. The obvious point being that the real successor to the A8 is, of course, the Amiga, and the ST was of course designed as a cost-effective 16-bit machine and no-one can deny that it was successful in that.
It’s interesting that you say the Amiga was difficult to program for. Isn’t it all relative though? With its additional hardware it must have been easier than coding for the ST, right? I totally take the point that the Megadrive would likely have offered the programmer much more. What do you know about the Sharp X68000? Is it even comparable at all, CPU aside? The games do look so much better in the handful of comparisons I’ve seen. I should really learn a bit more about the platform.
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Post by mattb on Feb 8, 2023 9:08:22 GMT
I still don't see it, to be honest. I had an Amstrad CPC before I got my ST and that machine got a heck of a lot more unimpressive ports of Spectrum games than the Amiga ever got ST ones. Am I bitter about that though? Not in the slightest; machines with a smaller market share will rarely get to be the lead platform and without those ports it might be hard for it to maintain a games market at all. There were always many more games where the developers had put the effort in though, and that's a computer that didn't have the benefit of being the lead platform for its last five years on the market like the Amiga did.
So far as ease of development goes, the ST would be considered an easy machine because there's a lot less to learn and people who came to it having previously worked on machines where they had to do things like software scrolling and sprites would have been able to readily translate a lot of their existing code. Efficient Amiga development requires adjust to a completely different paradigm... or you can just port your ST code over and tweak a few things to make it work. If development is running late and the Amiga version is barely going to shift enough to break even anyway, what are you doing to do?
As for the X68000, I'd think it illustrates the downside of being and oddball machine where there's nothing quite like it. Despite having some stunningly good games, its overall library is pretty small compared to most home computers and ports from either Western home computers or the other popular Japanese machines of the time are rather thin on the ground. It was also very expensive, selling for around $3000 when first launched. In value for money terms you much much better off with your Amiga.
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Atari 50
Feb 8, 2023 12:12:24 GMT
via mobile
Post by Deleted on Feb 8, 2023 12:12:24 GMT
It’s a bit much to imply that I’m bitter about it - I just think it’s regrettable that so much software came out that didn’t use the machine to the best of its abilities. Much the same can be said about the Amstrad. The argument you make about commercial expediency is true, but I’m sure that you would have had a better experience had developers made the most of its capabilities. The reasons why are perfectly understandable, but the irrefutable fact is that there is a vast range of poor quality ports for the machine and its potential was frequently not realised.
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Post by oldtimer on Feb 8, 2023 16:09:58 GMT
I shall probably pick up Atari50 2nd hand on Musicmagpie eventually or Amazon.
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Post by mattb on Feb 8, 2023 23:12:41 GMT
It’s a bit much to imply that I’m bitter about it - I just think it’s regrettable that so much software came out that didn’t use the machine to the best of its abilities. Much the same can be said about the Amstrad. The argument you make about commercial expediency is true, but I’m sure that you would have had a better experience had developers made the most of its capabilities. The reasons why are perfectly understandable, but the irrefutable fact is that there is a vast range of poor quality ports for the machine and its potential was frequently not realised. So you think that the ST was a 'terrible gaming machine' and a 'blight on gaming' but you're not bitter? Sure.
Anyway, which ST to Amiga ports do you think were the particularly bad ones? I can't honestly think of too many myself, at least of the ones that were any good to start with.
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